

However, the game doesn't enforce these roles and since you can switch classes whenever you like, you can easily find yourself in a group of ten DPS characters and face one wipe after another. The game even asks you want role you wish to play. There are five men and ten men raids, which do have these. Most missions allow you to tackle them with two other players, but don't offer any matchmaking or group finder. No text chat, no global or local voice chat, nothing. Unlike what one might expect from an MMORPG, there is no ingame way to communicate with other players. Once you reach the end of the yellow brick road, the issues start to pop up one after another and once you reach the endgame, you will find yourself in a different game than the one you started with. Still, I like that there is the option to choose between this and the Campaign style missions. Sadly, this comes at a price of drastic frame rate drop and lag. On the other hand, you will finally be in an area with many other players. If you leave the road and enter one of the open world areas, you will encounter the usual, boring MMORPG quests.

The Campaign is often called the yellow brick road and as long as you stay on this road, everything is amazing. The game is full of very nice small touches and some good ideas in general and deserves a praise for that. As I progressed through the Campaign, I was very surprised I didn't have to farm and I could solo everything, which is often not the case. The game offers some story, which suffers from extremely poor voice acting and silly dialogues, but at least there's something. The menus and controls are very console friendly, although they have have their issues as well.

The combat doesn't feel as cheap and number oriented thanks to evading. Skyforge was a surprising exception for me. I admit I don't have much experience with MMORPGs because I don't like the way they play and look. When you start playing Skyforge, the game feels and plays amazing.
